DATABASE BLOG PROJECT

Semester Assignment
San Jose State University (SJSU)
LIBR 265(10) Wrenn-Estes /
Fall Semester / December 14th, 2011
Bret Fearrien

Concept -- An Artistic Space for Careful Examination of YA Books and Resources --

Site Equation = [Canvass + Neoteric + Codex] = [Discussion + Modern + Books]

Mantra ="Hark! The Herald Archives Sing! Glory to Some Bounded Bling!"


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Wednesday, November 23, 2011

(#6) / Civilization IV/ (Lead designer) by Sid Meier / (Video Game)


Opening

Bibliographic Information:
Civilization IV/ (Concept) by Sid Meier
ASIN: B000BC38K6 / OCLC Number: 123236435 
Format: PC (Windows XP)
Design Companies – 2K Games and Firaxis Games  
Release date: 2005 / $12.59 (Amazon)

Body of Content 

Summary: Civilization offers an immersive gaming experience – where players start as the controlling figure of a nation-state – at the dawn of civilization (4000 BCE) – attempting to win the game – by the time of the last turn and history’s conclusion (2050 CE).  Players can win the game through a variety of means – militarily through the defeat or domination of all other nation-states – scientifically through the creation of an advanced spaceship destined for Alpha Centauri – diplomatically through a United Nations general election – culturally through sustained societal presence – and temporally through the highest score at the year 2050 CE.  The player has a wide variety of different-sized maps, climates, and nation-states to select in their campaigns.  Players may choose a historical map or may select a computer-generated one.  Along the way, players build their nations – founding cities, investing in technological research, conscripting armies, waging wars, forging alliances, exploring landscapes, trading commodities, and balancing governmental politics. 
     
Critique: Civilization IV offers a nice addition to the series.  There are numerous benefits to this version of the game over its predecessors – but there are a few flaws as well.  One benefit is that players now have a better control over how long each game lasts – by selecting one of four time settings – as short as “Quick” to as long as “Epic” – translating into about four hours for the former and twenty-plus hours for the latter settings.  The graphics are very nice and stand as a high-grade improvement over the earlier versions.  Battle scenes are engaging and interesting – as the player receives the opportunity to see different armies attack each other.  Personally, the mismatched battles – between knights and catapults – or between stealth fighters and musketeers – are some of the most entertaining aspects of the game.     

Still, the game does carry some setbacks.  Military victory is long, enduring, and difficult to achieve.  In Civilization IV, a player must completely destroy another society to defeat that nation-state.  The time requirements – and diversion of resources – needed to do so is complicated in games where there are more than four players.  Taking that into consideration, the makers of Civilization V allow gamers to win a military victory by simply destroying another nation-state capital city.  Although the visuals are impressive in Civilization IV, a gamer will need a massive computer – with more than a standard video card – and loads of memory – to play the game to its fullest capacities.  I have played large maps against 23 other computer players, where my graphic card crashed mid-game – even with the battle simulation at lower visual settings.  Overall, the game is thoroughly satisfying.    

Teaser: Civilization places the player at the core of a nation’s development. But can you defend your nation-state against attacks? Can you win before another nation wins a Space Victory? Only time and history will tell!  

Information about the Author: Sid Meier developed the first game title in the series and later founded his own production company (Firaxis), which lead to the creation of the other titles in the series – five (main) titles in the official canon.  Meier took his inspiration from other strategy games like SimCity, Empire!, and Railroad Tycoon (Wikipedia, 2011b).

Currently, Meier is 57 years old.  He is married – and the couple has one son.  Meier hails originally from Ontario, Canada.  For the last three decades, Meier has worked on video game and computer programming ventures – with the Civilization franchise as his main source of recognition (Wikipedia, 2011b).  The game is well-received critically – with over nine million units sold across all formats and versions of the series (Amazon, 2011).  Civilization IV accounts for three million of those items (Wikipedia, 2011a).   

Supplemental Material

Genre: Turn-Based Strategy / Historical Simulation

Curriculum Ties: History – government types, progression of technologies, geopolitics

Booktalking Ideas: 1) Have you ever wondered what would happen if you used a thermal nuclear weapon? 2) It’s almost the Renaissance era and a neighboring nation-state just developed the machine gun well before you have … What actions should you take next? 3) From civilization’s cradle to the climax of culture and technology, what nation-state will you steer throughout history?    

Reading Level: Although the game is suitable for ages 10 and up, the game is a complicated simulation game replying on a fair amount of knowledge to beat the harder difficulty settings.  Like most gamers, males in their high school and college years (14-25) probably comprise the majority of Civilization IV’s enthusiasts.   

Challenge Issues and Defense: The game does not contain some violence – as it can depict military battles between rival nation-states.  The level of graphic violence is low.  Realistically, if a parent complains about the violence in this game, they would probably complain about every game containing slight mentions of violence.  Nevertheless, the game does have an option to turn off the visual reenactments of battles – if parents find it necessary.    

Personal Reasons for Inclusion: Civilization IV is one of my favorite games.  It is quite an addictive game that, on more than one occasion, I have sworn off because of the need to concentrate on more important things. 

Last Thoughts

References:
Amazon. (2011). Civilization IV [Webpage]. Retrieved from http://www.amazon.com/Sid-Meiers-
Civilization-IV-Pc/dp/B000BC38K6/ref=sr_1_2?s=videogames&ie=UTF8&qid= 1322030768&sr=1-2

Wikipedia. (2011a). Civilization IV [Webpage]. Retrieved from http://en.wikipedia.org/wiki/Civ_4

Wikipedia. (2011b). Sid Meier [Webpage]. Retrieved from http://en.wikipedia.org/wiki/Sid_Meier

Listening to (Music):  
Artist – Third Eye Blind / Album – “Third Eye Blind”   

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